Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Tuesday, June 24, 2014

Black Templar Vs Dark Angels



Dark Angels Vs Black Templar
Game type: Relic
Deployment: Hammer and Anvil
Maelstrom of War rules used


 We played a 1300 pt game the other night. Dark Angels Vs Black Templar. We used the Maelstrom of War rules as well to test them out. The Dark angels drew first blood with the command squad's Melta guns after the Las predator stripped a hull point off of the Land Raider. The Crusader squad took cover from the other side of the land raider.
Dark Angels secure the Relic, and rolled the maelstrom of war objective to hold 1 objective till the end of the turn. The bikes flat out and pull the relic behind the hill. 2-0 Dark angels.

 The Black Templar roll the win 1 assault, maelstrom objective. The Dark angels command squad are on the receiving end of that assault. Razorback and Contemptor dread head up the board. The Dark Angels Speeder jink to evade the las cannon shots from the second Razor back.
Rolling up the second maelstrom objective and the Black Templar gain King slayer, Azreal is now in The Emperors Champions sights. The Raven Wing bikes move the relic further out of reach of the Black Templar. They pass the relic off to an attack bike and try to protect him.
The predator takes a hull point off the Templar's advancing razorback and immobilizes him next to the bunker. The Dark Angels gain another point for controlling the Relic.  The Black Templar fail their assault by a few inches. causing them to stand their ground for another turn.
The Land Speeder tries to flank the Razor back and is rammed by it instead causing a stunned result. The Contemptor runs up the flank and is almost in striking distance to the Terminators. The death-wing terminators have to make the call weather to advance or stand their ground. They open up on the Templar stopping 4 marines but the Emperors Champion shrugs off the rest of the shots. The predator strips a hull point off the contemptor
and destroys a close combat weapon. The razorback squad disembarks and sits
next to the bunker for a turn.




The Crusader squad finally makes its charge after the contemptor eats the over-watch. Issuing a challenge for the Honor of his chapter, he Beckons for Azriel to step forward and face him in single combat. The Grand master accepts this duty. Unleashing a flurry of blows, each swing connects but The Emperors Champion shrugs them off, his fury and Righteous zeal unmatched even by the Grand Master. No pity, No Remorse , No Fear the Litanies chanted by the Chaplin echoing in the Emperors champions ears each strike finds a home. In a single strike Azriel is laid low, his death wing retinue are surprised and also are taken down in the Champions fury. The Contemptor finishes off the remaining deathwing as the squad consolidates towards line breaker. This was getting pretty late in the game, the Darkangels drop pod landed in my lines and took line breaker, my contemptor was immobolized just short of line breaker and I had to use the Crusader squad to get it. The Bike squad fled, leaving the attack bike claiming the relic solo, he went and hid out of line of sight.
The game ended in a 8-5 Victory Dark angels! Azzy failed his invul against the instant death save from the sword. letting the other 2 wounds go into the squad, it was pretty potent. A Great game, loving the new rules. Tossing maelstrom in worked out pretty good too.


















Sunday, May 25, 2014

Spotlight: Angels of Absolution

 These are my friends Angels of Absolution. The Company vets are kitbashed from the Hi Tech miniatures spartan faces and a lot of  purity seals. The Dread has a few nice modifications as well. If you can notice the kit pieces leave a comment below!
Company Vets!




I'm intimidated.



Twin Linked Heavy Flamer.

It always travels in style.

I found a spot that needs a purity seal :)

Thursday, May 22, 2014

Battle Report: Tyranid Vs Dark Angels

The Swarm takes to the Skies!
Holiday Monday my chum and I managed to squeeze in an 1860 match! (The extra 10 points was for a multi-melta/ Toxic sacs) It was a vicious match, I wanted retaliation for a previous game where he tabled my Crimson Slaughter list rather handily. My Tyranids hungered! and I was out for blood. My friend did make one mistake which was combat squading his bikes but it actually was what got him a quick lead. The game was not a blow out by any means but the dice started to roll against my opponent early on.

Game Type: Purge The Alien
Secondary: The Scouring objectives 1,2,3 points
First blood, Warlord, Line Breaker
Deployment: Vanguard
Night Fight Turn 1

Ravenwing outflank
Turn 1: 
The Landraider and speeders make a move to cross the table quickly knowing the Terminators can take out the Tervigons handily. The searchlights open up the Venomthrope and he quickly falls to a hail of assault cannon and bolter fire. First blood and a kill point goes to the Dark Angels. The Tyranid respond by passing out catalyst to the Crones and Hive Tyrant. The Land raider goes down to some lucky shooting by the Crones. The rest of the Tyranids run.

Turn 2: The Jet fighter fails to arrive. The land speeders move back sitting at arms reach and begin to try and bring down the Hive Tyrant. The last of the gunfire brings the Hive tyrant down and he suffers a wound. Unfortunately for the Terminators the Hive crone blocks the path to him. The Devastators pour rockets onto the Tervigon. Inflicting 2 more wounds. The Mawloc arrives but mishaps and gets placed across the map. He runs into the Difficult terrain making the marines work to assault him. The Tyranids respond by ripping the Land speeder and Dark Shroud apart with vector strikes. The Hive tyrant flanks to the right of the ruins and unleashes a hail of brain leech worms upon the devastators losing 2 rockets. The Crone runs to clear the ruin jockeying for position. The Gants continue to run.

Turn 3: The Jet Fighter fails to arrive yet again. The Dark Angels go on the offensive, putting more shots into the Gants closing the gap. The Devastators put 2 wounds onto the Zoenthropes and insta kill 2, failed invul saves! The Bikes move across the back board and put a wound onto the Mawloc. The remaining speeder puts another round of shots to the Tervigon but she makes her saves. The Marines put 2 more wounds onto the Mawloc before he makes his Hit and Run. The second Mawloc appears and Manages to kill 3 Terminators before dying to Mishap.The Hive crones and Hive Tyrant all make a beeline for the edge of the table. Vector striking 3 squads on the way by Killing 2 of them. The reaming mawloc makes his instinctive behavior and also burrows.
The Ravenwing try to quickly push the Gants back.
Devastators have a great view of the carnage. 





The Gants try to slow the RavenWing.

The Mawloc claims a few Deathwing victims before being slain. 

Devastators weathering the storm of fire.

Azzy carries his wound of shame.

Turn 4: The Jet Fighter arrives and heads towards the remaining Venomthrope, killing him quickly. the Gants get assaulted by the bike squads. The Dev's fire onto the Tervigon. The Dark Angels hopes of salvaging this battle are coming back. The Crones arrive, as well as the Hive Tyrant. The Crones only glance the Jet Fighter, the Hive Tyrant puts more shots into the devs, killing the other 2 rockets and wounding the libby. The bike squads thinking they are safe from shooting are surprised when the mawloc bursts into the combat. Killing a handful of Gants. The remaining Gants make it across the board withing striking distance of azzy. The tervigons spawn Gants onto their objectives before Moving to secure other objectives.

Turn 5 The Jetfighter moves to contest a objective and to try and finish the Tervigon. Rallying from their hit and run tactics. The bike squad with the power fist prepares to charge the Mawloc, only to lose the power fist to dangerous terrain. The Crone moves to take out the lone speeder. The other Crone contests the Deathwing claimed objective. The Hive Tyrant fires into the Libby and Sgt killing both.
with that the game ends. No extra turns.


Final Score
Dark Angels: 6 pts
Firstblood, Linebreaker ,4 Kill points.
Tyranid: 13 pts
Line breaker, 7 Kill points, 1 Scouring point , 4 objective points.

Sunday, April 27, 2014

Astra Militarum Vs. Dark Angels Recap Battle Report

Breakdown
Astra Militarum w Grey Knights vs Dark Angels
Game Type: Big Guns Never Tire/ Purge The  Alien
Deployment: Dawn of War
1850 Points 
Night Fight



I got to play a epic game over the weekend and fielded my Astra Militarum for the first time in like 7 months.

Turn 1 My opponent got first turn and quickly killed off my heavy weapon team I had hiding in the back.
 He tried to open up the bunker on my side of the board but failed to glance it. I quickly took back the points when I placed a Manticore shot on top of his Warlord. He failed 2 LoS rolls and then 1 armor save. Feeling good about myself I forgot to move the facing on my Manticores and it would cost me.

Turn 2 His Jet fighter entered from the left side of the board into my side armor easily Glancing the AV 10 down, In the same turn he fired his Whirlwind at the other Manticore due to having no other viable targets and rolled 2 6s in a row destroying its target. With my opponent gaining a hefty lead I was starting to sweat a bit.
Jet Fighter vs. Vendetta
2 vendettas and 1 Valkyrie make the reserve rolls but my Grey Knights sit out turn 2. I place the Vendettas in a way to get an easy Rhino kill point, shoot at the jet fighter and the Valkyrie tries to get a few Dev squad casualties. I manage to only make the Rhino lose 2 hull points, the Jet Fighter down to 1 hull point and "immobilize" it.





Turn 3 the Jet fighter goes into reserves and my opponent loses a lot of
targets to shoot at he Prescience his dev squads and tries again to take out the bunker, lowering its AV to 11. He fires his Whirl winds at my platoon command squad and kill them to the Sgt. Failing morale starts to run to the board edge. Rolling heroic leader ship the sgt runs back towards the trench line. My GK show up and scatter into the ruin. The Vendettas try their luck again moving towards the Whirlwinds for extra kill points. I manage to immobilize and weapon destroy 1, while the Power field generator protects the other. His Rhinos have made it across the board an are parked around my objective. The Gk take out a Rhino and wait for next turn, Valkyrie goes into reserves as well .

Jet fighter returns for second pass
Turn 4 Jet fighter returns to try and make my gk take some losses. The Terminators consolidate their objective. The dev squad turns their attention to the GK and land 15 hits and 9 wounds on the terminator.
The terminators shrug off the shots and the jet fighter fires unto them as well the terminators turn out to be the stars of the game. I go into skimmer mode with both vendettas and unload the special weapons teams. Unleashing their payloads I manage to finish off the dev squads and the Libby hidden with them. The second squad only manages to take out 3 terminators. I also manage to glance my own vendetta. I manage to take out both whirlwinds. I also disembark from the Valkyrie on my board edge and move the command squad into range. I use the primaris psyker to prescience the squad, and order them to first rank fire, second rank fire unleashing a demo charge, 3 melta guns and las guns into the tactical squad. gaining a quick kill on the other rhino.

Turn 5 
A quick turn by the Dark angels as they murder the special weapon team, which was too bad if one survived it would have been a Multi assault to the vendetta. The Jet fighter has nowhere to go and has to bug out. I pick up another Rhino kill point and we roll for extra turns. The game ends and we tally scores.

Dark Angels 10 pts
Astra Militarum 14 pts