Warhammer 40k Blog! Pics of my work in progress Hive fleet, Sentinels of Terra, Astra Militarum "Imperial Guard" and a random assortment of other thoughts.
Monday, July 28, 2014
Sentinels Of Terra Vs Orks 1850 Batrep recap
1850 Points
Sentinels of Terra Vs Orks
Maelstorm mission #6
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A few months ago I played an Apoc game vs Orks,
we decided that this would be the continuation of that game. It was a really fast paced match, by the end of the game very little was left standing on both Sides. I am a big fan of the super heavies in normal games. They do add a lot of punch that certain armies need.
Turn 1: Orcs move quickly and try to close the gap as fast as possible. 2 Trucks move to flank my fortified ruin. The Battle Wagon moves to take objective 6 from Squad 1's Rhino and 2 Trukks move towards Rhino 2 , who was holding objective 4. The Stompa moves around the ruins, and opens fire on the Bastion across the board. The Shot scatters off the ruin, down the front and connects to 2 Ork Trukks. Landing First blood for the Sentinels of Terra. Then Rhinos get lit up by the super gattler, but Squad 1's Rhino makes a bunch of cover saves first consuming most of the Stompa's shooting attacks. Squad 2 gets hit and loses 5 marines and are forced to fall back. The Orks jump up the score bored getting 4
of his tactical objectives. The Sentinels rally back on turn 1, The Sternguard scatter into the back board after trying to and on objective 2. Squad 1 moves around objective 6 to secure it from the Nobz battle wagon. Squad 2 rallies and climbs back up the hill to objective 4. The combat-squad devastator squad disembark out of the bastion onto the ruin and prepare to fight against the ork squads that are claiming objective 5
the super handy Las cannon. The shooting phase opens up, The Ork Trukk @ objective 4 is hit with melta gun, combi flamer, krak grenade and bolter fire and is Exploded, the Ramshackle rule does not save it this time.after the smoke clears the 5 Orks remain, still contesting objective 4.Squad 1's Melta gun rips into the side armor of the battle wagon causing an immobilized result. The Dev squad in the Bastion unleash rockets at the battle wagon connecting with 4 hits, tank hunters is super effective this turn causing 2 pens. The pen is a immobolized result causing the battle wagon to break down. The tac squadded devistators unleash bolter fire on the ork squad causing a few casualties. The sterngaurd now unable to unleash hellfire upon the nobs squad turn their poisioned ammo on the orks near the bastion causing 2 more wounds. The Thunderfire is turned to the last orks on objective 4 and connects 4 time.The score gets tied 4 to 4.
Orks retaliate with the Stompa moving to the corner of ruins.The nobz move to assault Squad 1. The second Ork Trukk moves to take objective 4, disembarking and getting ready to finish squad 2. The lone Trukk moves for objective 3 The sternguard are whittled down by Stompa Fire, The Veteran Sgt remains, Squad 2 takes 2 more casuaties and falls back again.Devistator combat squad also falls back. The Ork player ends his turn locked with the combat dev squad, Squad 1 loses combat and falls off the board. The Orks attempt to assault squad 2 who unleash bolter fire upon the orks and kill 2 putting them out of assault range.The Ork player gets 2 more tactical objectives. The Sentinels fight back hard again when all reserves enter the board.
The Dreadnaught lands behind the orks on objective 4. The Vindicator enters infront of the Nob squad and the Stormtalon escorts it on zipping past the Stompa heading to take out the lone Trukk. The
Centurions and the Libby walk on and take aim @ the Stompa. In a Whirlwind of Shooting the Vindicator kills 4 Nobz and the Pain boy after he fails a look out sir. The Bastion unleashes its heavy Bolter on auto fire killing 1 more and wounding the last nob. The Dread kills 7 more boys on objective 4 but they still remain. The Thunder fire unloads on them killing 1 space marine but clearing the rest of the orks giving the Marines objective 4 again. The Score bounces up as Marines gained slay the warlord.
(more to come)
Saturday, July 19, 2014
League Night
Hello All! So Thursday Night Is our League Night.
I got a lot of good pictures. The Orks vs Imperial fist was a game from Wednesday Night. I used Pedro Kantor for that game for the army wide preferred enemy. It was fairly potent. There is a few pics from Chaos Space Marines Vs Eldar and Salamanders Vs Tyranid. That was a close match. Maelstrom objectives are really really fun. I am going to be in the middle of a move the first week of August. I will increase my posts after that! Enjoy the photos I will have a few battle reports ready for then too.
I got a lot of good pictures. The Orks vs Imperial fist was a game from Wednesday Night. I used Pedro Kantor for that game for the army wide preferred enemy. It was fairly potent. There is a few pics from Chaos Space Marines Vs Eldar and Salamanders Vs Tyranid. That was a close match. Maelstrom objectives are really really fun. I am going to be in the middle of a move the first week of August. I will increase my posts after that! Enjoy the photos I will have a few battle reports ready for then too.
Sunday, July 13, 2014
Orks Vs Tyranid Escalation!
Game Type: Maelstrom of war
Deplyoment: Hammer and Anvil
Escalating Objectives 1 on Turn 1, 2 on turn 2 etc etc,
Points: 2020
basically 1250 + the super heavies, I added Biomorph upgrades to even the points out.We gave out 3 points for a dead Super Heavy and 1 point for Taking a wound or a hull point. Orc Tactical objectives were also in use! I am just going to do a general overview of the match! It was great. It was the first time I got to put my Heirodule on the board, and it was the first game with my
Nyds with new Orks. I got beat by them last time and was out for Vengeance!
The Orks Started by Seizing the Initiative, the Stompa moved up with his can wall and proceeded to unload every weapon in the Ork codex. One by one he read off the weapons the Stompa fired till he got to the Mega Kannon or what ever, that finished off the Zoeanthropes for first blood. The Kans tried to whittle down my flying MC but ork shooting got the better of them. Surviving the inital shoot out the Tyranids leapt into action. The Sycthed Heirodule moved into assault range, both my Hive crone had jinked so they moved across the field as fast as possible. There was little psycic powers that needed to be cast so I jumped to the shooting phase.
There was little shooting I tried to take out the warlords Trukk but it made all the invul saves it could. The gaunts took out the other ork trukk and charged its occupants! The Scythed Heirdule charged into Combat with the Stompa , Taking a Hull point off with hammer of wrath, Then It shaved another 5 off in the combat. The stompa failed to strike back. We found the wreck of the ork trukk to be the most dangerous peice of terrain on the board as gaunts and orks alike died to its dangerous terrain checks.
The Ork player seeing how that close combat was going to play out moved away from the stompa.
The Kommandos out flanked to my objective side and the second trukk moved to engage the spawned gaunts. ( more to come)
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