Showing posts with label Grimdark. Show all posts
Showing posts with label Grimdark. Show all posts

Saturday, July 19, 2014

League Night

Hello All! So Thursday Night Is our League Night.
I got a lot of good pictures. The Orks vs Imperial fist was a game from Wednesday Night.  I used Pedro Kantor for that game for the army wide preferred enemy. It was fairly potent.  There is a few pics from Chaos Space Marines Vs Eldar and Salamanders Vs Tyranid. That was a close match. Maelstrom objectives are really really fun. I am going to be in the middle of a move the first week of August. I will increase my posts after that! Enjoy the photos I will have a few battle reports ready for then too.


















Sunday, July 13, 2014

Orks Vs Tyranid Escalation!


Game Type: Maelstrom of war
Deplyoment: Hammer and Anvil
Escalating Objectives 1 on Turn 1, 2 on turn 2 etc etc,

Points: 2020
basically 1250 + the super heavies, I added Biomorph upgrades to even the points out.We gave out 3 points for a dead Super Heavy and 1 point for Taking a wound or a hull point. Orc Tactical objectives were also in use! I am just going to do a general overview of the match! It was great. It was the first time I got to put my Heirodule on the board, and it was the first game with my
Nyds with new Orks. I got beat by them last time and was out for Vengeance!



The Orks Started by Seizing the Initiative, the Stompa moved up with his can wall and proceeded to unload every weapon in the Ork codex. One by one he read off the weapons the Stompa fired till he got to the Mega Kannon or what ever, that finished off the Zoeanthropes for first blood. The Kans tried to whittle down my flying MC but ork shooting got the better of them. Surviving the inital shoot out the Tyranids leapt into action. The Sycthed Heirodule moved into assault range, both my Hive crone had jinked so they moved across the field as fast as possible. There was little psycic powers that needed to be cast so I jumped to the shooting phase.
 There was little shooting I tried to take out the warlords Trukk but it made all the invul saves it could. The gaunts took out the other ork trukk and charged its occupants! The Scythed Heirdule charged into Combat with the Stompa , Taking a Hull point off with hammer of wrath, Then It shaved another 5 off in the combat. The stompa failed to strike back. We found the wreck of the ork trukk to be the most dangerous peice of terrain on the board as gaunts and orks alike died to its dangerous terrain checks.
 The Ork player seeing how that close combat was going to play out moved away from the stompa.
 The Kommandos out flanked to my objective side and the second trukk moved to engage the spawned gaunts. ( more to come)






Monday, April 14, 2014

Retro Battle Report #2 Battle for the Mac guns

Gametype: Big Guns Never Tire
Deployment: Hammer and Anvil
First blood, Slay the Warlord , Line Breaker

During our first match it was decided that the Chaos forces would also be trying to destroy the mac cannons defending the port from the remaining chaos fleet. Big guns never tire was the only option. It was this game where we decided to use battle honors and basically it was a free 10 pt upgrade for a squad, piece of signature war gear or a roll on the old 5th edition battle honors chart. We even let vehicles have a shot at it, it really added to the flavour later on in the games.

The Chaos forces ran rampant through the streets, defensive positions were taken up as the first mac cannons were silenced. The Steel Plague had a hard battle ahead of them, the rest of the macro cannons were on the high ground. The Sentinels had dug in and already fortified, it would be a meat grinder. Led by Chancellor Gerkon, the cultists attempted to push through the defenses. In the distance the hum of Heavy bolter and hurricane bolter fire could be heard. In an instance the front ranks of cultist fell atop one of the hab blocks stood a Sentinel Centurion team. Trying to take cover in the remaining rubble of warehouses the body count started to rise. The streets were quickly starting to fill with the blood of traitors. Leading the counter charge was first captain Merrick, His quick thinking allowed the Veteran squads to push the chaos forces back. Merrick was able to chase down Gerkon but not before fighting his way through the reaming cultists, Gerkon thought Merrick would fall easily, he was mistaken. The Helldrake made his presence known by destroying one of the Thunderfire cannons before flying out of the war zone to terrorize the populace elsewhere. Having slowed the Chaos fleets momentum it was time for the Sentinels to go on the offensive.

Final Score
Chaos 8
Sentinels of Terra 8

The second game was a fairly high impact. It ended in yet another Tie. Each of us having killed each others warlord. First Captain Merrick was Lysander who 1 shot the chaos lord but failed his saves and fell in combat as well. The Chaos lord was mark of Nurgle, Blight grenades and Lighting Claw/Power fist . We manged to tie on objectives again we rolled 4 objectives, I lost a Thunder fire cannon but did snag first blood. The hell drake once again would deny me his back board objectives quickly killing my drop pod tactical squads. Being the first time I fielded Centurions,just with heavy bolters and hurricane bolters they proved to be well worth their pts cost. Having slowed in momentum , Chaos decided to pull back to the Rail yards to consiladate their quickly fading hold on the surface. Game 3 would be a break out mission.



Saturday, April 12, 2014

Retro Battle Report Planet fall Guerro

So It has been a while since we played the battle report and I am mostly going from memory. Its going to be fluff heavy, everything we do in these games is for the fluff. Land grab is a throwback to 5th edition I think. Basically you get 3 Victory points at the end of the game for each table quarter you control. No mans land in a 12" bubble from the centre of the table. This is my first written piece so hopefully it reads well.

Game type: Land grab
Primary: Table Quarters
Secondary: Slay the warlord, First Blood,
Deployment: Vanguard

The Sentinels of Terra made planet fall as the engines of their drop pod's screamed, announcing their arrival to the battle zone. Touching down with a thunderous smash of metal and concrete, The Sentinels wasted no time consolidating their position. Thunder fire cannons unleashed a torrent of hell fire upon the advancing Chaos ground forces, looking to be lead by The Beast himself. The Beast was a chaos lord not to be trifled any marine who dared stand against him met his brutal end. Surrounded by waves of heretics and rebels The Beast made his advance, showing no signs of slowing from the suppressing fire of the loyalist artillery. If the Sentinels failed to rout the Chaos forces outside the shipyards, the chaos fleet would be able to land its forces at an accelerated pace, quickly over running the remaining Planetary Defense Forces.

Brother Captain Valfreed led the ground assault and attempted to outmaneuver the Chaos forces, using Venerable Brother Mehn'lo to rout the far left flank. His gambit was unsuccessful however as hidden amongst the ground forces were vile Obliterator Cults. They fired a volley of las cannon fire and melta cannon shots as Mehn'lo tried to close the gap. The Sentinels lost an ancient ally that day as the obliterator cults put him down in a hail of focused melta fire. The explosion was lost in the madness that followed as Valfreed led his Squad directly into the heart of the chaos forces. His logic seemed sound, sever the head the body will die.He knew not the nature of The Beast. Wading into the fray The Sentinels laid low scores of cultists and renegades, but for every dozen they put down more took their place. The numbers seemed to overwhelm their battle lines, The Sentinels were in danger of being surrounded. The Beast broke through their position like a being possessed. Easily cutting through the remaining marines, while his lightning claws flickered with infernal energy, leaving Valfreed the lone survivor.

Across the War zone Sentinels squads had found little resistance and able to secure their objectives quite quickly. Unbeknownst to them the terror that waited above. A Hell drake wasted no time, ripping apart the rhinos the battle brothers took cover in. Bale-fire melted everything in its path, marine and machine its infernal heat fueled by the powers of chaos itself. The battle brothers tried to use their weapons to bring the Deamon engine down but to no avail, by the time the monster made its second pass only two battle brothers remained. Lucky for the Squads a Storm Talon was making a second pass and manged to draw the drake away.

TLDR

Sentinels of Terra 4 points,
Chaos Space Marines 4 points

Sentinels were able to take first blood, Chaos took slay the warlord and we both ended up controlling 1 table quarter each. The Beast was actually Abbadon surrounded by a full squad of cultist. The Hell drake manged to mangle my scoring units pretty bad, but marines did what they do best and not die. So having taken a lot of casualties my opponent decided the next game type. The nice part about Land grab is you just have to have units in the table quarter. It allows for a player to play fast and loose with his scoring units that otherwise would be sitting on an objective the whole game. It was an intense game and it was a good prelude to the things to come.