So It has been a while since we played the battle report and I am mostly going from memory. Its going to be fluff heavy, everything we do in these games is for the fluff. Land grab is a throwback to 5th edition I think. Basically you get 3 Victory points at the end of the game for each table quarter you control. No mans land in a 12" bubble from the centre of the table. This is my first written piece so hopefully it reads well.
Game type: Land grab
Primary: Table Quarters
Secondary: Slay the warlord, First Blood,
Deployment: Vanguard
The Sentinels of Terra made planet fall as the engines of their drop pod's screamed, announcing their arrival to the battle zone. Touching down with a thunderous smash of metal and concrete, The Sentinels wasted no time consolidating their position. Thunder fire cannons unleashed a torrent of hell fire upon the advancing Chaos ground forces, looking to be lead by The Beast himself. The Beast was a chaos lord not to be trifled any marine who dared stand against him met his brutal end. Surrounded by waves of heretics and rebels The Beast made his advance, showing no signs of slowing from the suppressing fire of the loyalist artillery. If the Sentinels failed to rout the Chaos forces outside the shipyards, the chaos fleet would be able to land its forces at an accelerated pace, quickly over running the remaining Planetary Defense Forces.
Brother Captain Valfreed led the ground assault and attempted to outmaneuver the Chaos forces, using Venerable Brother Mehn'lo to rout the far left flank. His gambit was unsuccessful however as hidden amongst the ground forces were vile Obliterator Cults. They fired a volley of las cannon fire and melta cannon shots as Mehn'lo tried to close the gap. The Sentinels lost an ancient ally that day as the obliterator cults put him down in a hail of focused melta fire. The explosion was lost in the madness that followed as Valfreed led his Squad directly into the heart of the chaos forces. His logic seemed sound, sever the head the body will die.He knew not the nature of The Beast. Wading into the fray The Sentinels laid low scores of cultists and renegades, but for every dozen they put down more took their place. The numbers seemed to overwhelm their battle lines, The Sentinels were in danger of being surrounded. The Beast broke through their position like a being possessed. Easily cutting through the remaining marines, while his lightning claws flickered with infernal energy, leaving Valfreed the lone survivor.
Across the War zone Sentinels squads had found little resistance and able to secure their objectives quite quickly. Unbeknownst to them the terror that waited above. A Hell drake wasted no time, ripping apart the rhinos the battle brothers took cover in. Bale-fire melted everything in its path, marine and machine its infernal heat fueled by the powers of chaos itself. The battle brothers tried to use their weapons to bring the Deamon engine down but to no avail, by the time the monster made its second pass only two battle brothers remained. Lucky for the Squads a Storm Talon was making a second pass and manged to draw the drake away.
TLDR
Sentinels of Terra 4 points,
Chaos Space Marines 4 points
Sentinels were able to take first blood, Chaos took slay the warlord and we both ended up controlling 1 table quarter each. The Beast was actually Abbadon surrounded by a full squad of cultist. The Hell drake manged to mangle my scoring units pretty bad, but marines did what they do best and not die. So having taken a lot of casualties my opponent decided the next game type. The nice part about Land grab is you just have to have units in the table quarter. It allows for a player to play fast and loose with his scoring units that otherwise would be sitting on an objective the whole game. It was an intense game and it was a good prelude to the things to come.
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