Wednesday, April 9, 2014

Forge a Narrative

I have been playing 40k for over a decade, I've been playing Dungeons and Dragons even longer. I find that 40K is at it's best when you are playing something more than just a pick up game. When you have an army fighting over something other than a 3 point objective, or a relic. It might just be the different style of gaming groups could have something to do with it. I suppose I could give an example. Over the course of the past year in between our weekly games, my friend and I have started an small escalation match of sorts starting with a 200 pt combat patrol and finishing with an upcoming apocalpyse game.

We decided that the small planet we were fighting over was more than just  a 6x4 board.  It was an Ag world targeted by his chaos fleet, which had broken off from the Black Crusade. My Sentinels of  Terra  were the first to break of and pursue the war band, which they had clashed with several times before.The Sentinels of Terra have spent too long pursuing their enemy. They tire of combat drills and battle litany. The 3rd company wants vengeance against the Iron Warriors for the iron cage massacre, for the torture of their honourable first captain, desecration  of sacred shrines across the system. Laying in wait on planet Guerro they will find what they seek. A corrupted band of legionaries raised from the ashes of the Iron Warriors, battle hardened and entrenched waiting for the opportune moment to strike.

So we can play that, or we could fight over an objective in the centre of the map. Sometimes it's okay to put some imagination into it. They can be more than expensive toy soldiers if you use the Fluff. I will be posting a few retro battle reports to get readers up to speed before the Apoc Battle report. There will be a few guest posts coming up as well so keep an eye out.

Russ
Leave a comment if you have any suggestions for bringing the fluff to the tabletop.

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